Science Gone Mad
Technology runs amok as the Battle for Orbit grinds into 1945! Fiendish shadow fighters, immense space battlecruisers, bizarre magnetic raiders, nimble parasite ships and even the war-torn British all show up in the seventh year of World War II. Can you survive a world where science itself has gone mad?
Science Gone Mad is an expansion for Hard Vacuum, adding rules covering:
- 1942 rocketships, with their slow chemically-powered engines and desperate orbital bombing missions.
- Ramming, docking and boarding actions, plus marines and engineers.
- Continuing characters, bailouts, experience, and Ace pilot skills.
- Carrier operations & resupply
- The liquid-fuelled ships of His Majesty's Royal Space Force.
- Weird inventions, including radio-controlled torpedoes, magnetic rays, gun mines, boarding claws, gimbaled thrusters, and fighter launch racks.
- Expanded ship construction charts for larger hulls and new equipment.
Over a dozen new spaceships, dossiers on eight famous aces, three space station designs, more than ten new scenarios, and a timeline expansion are also included, making Science Gone Mad a must for any Hard Vacuum fan.
| Rulebook Includes |
- Expansion rules and scenarios for games set in 1943 and 1945
- 15 new spaceships and 3 new stations
- 168 full-color ship markers
- 3 orbital bombing templates
- spare thrust markers
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FMG-4031 Suggested Retail: $14.95
You must have the Hard Vacuum rulebook to use Science Gone Mad.
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